NormalAndDistance
A plane in the form Ax + By + Cz + Dw = 0.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: Unity.Mathematics.Geometry
- Assembly: UnityEngine.MathematicsModule
public float4 NormalAndDistance
Remarks
Stores the plane coefficients A, B, C, D where (A, B, C) is a unit normal vector and D is the distance from the origin. A plane stored with a unit normal vector is called a normalized plane.