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Unity Engine


NormalAndDistance

A plane in the form Ax + By + Cz + Dw = 0.
Read time 1 minuteLast updated 12 days ago

Definition

public float4 NormalAndDistance

Remarks

Stores the plane coefficients A, B, C, D where (A, B, C) is a unit normal vector and D is the distance from the origin. A plane stored with a unit normal vector is called a normalized plane.