Add(string, Object)
Maps an address to a directly referenced asset, replacing any existing mapping for that address.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Localization.Providers
- Assembly: UnityEngine.LocalizationRuntimeModule
public void Add(string address, Object asset)
Parameters
Remarks
An empty or null , or a , is ignored. Callers request the asset later through an AssetKey that carries the same address.
addressnull``assetRegister an asset under an address.
Examples
using Unity.Localization.Providers;using UnityEngine;namespace Unity.Localization.Samples{ public class ReferencedAssetProviderAddExample { public void Run() { var provider = new ReferencedAssetProvider(); provider.Add("UI/Logo", new Texture2D(2, 2)); Debug.Log(provider.Contains("UI/Logo")); // True } }}