Release(Object)
Releases an asset previously returned by this provider.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: Unity.Localization.Providers
- Assembly: UnityEngine.LocalizationRuntimeModule
void Release(Object asset)
Parameters
The asset to release.
Remarks
Call this when the asset is no longer needed so the provider can unload it. Providers that hand back assets they do not own, such as ReferencedAssetProvider, implement this as a no-op.
Release an asset once it is no longer needed.
Examples
using System.Threading;using Unity.Localization.Providers;using UnityEngine;namespace Unity.Localization.Samples{ public class IAssetProviderReleaseExample { public async Awaitable Run() { IAsyncAssetProvider provider = new ResourceFolderProvider(); var texture = await provider.LoadAssetAsync<Texture2D>( new AssetKey("UI/Logo", typeof(Texture2D)), CancellationToken.None); if (texture != null) provider.Release(texture); } }}