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Unity Engine


WaitingForIntegrate

The asynchronous part of the scene loading is complete. You can now safely call ContentSceneFile.IntegrateAtEndOfFrame when you are ready to activate the scene.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Field
  • Namespace: Unity.Loading
  • Assembly: UnityEngine.ContentLoadModule
WaitingForIntegrate = 2