GetRootAssets
Retrieve all root assets from all registered content directories.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: Unity.Loading
- Assembly: UnityEngine.ContentLoadModule
GetRootAssets()
Retrieve all root assets from all registered content directories.
public static Object[] GetRootAssets()
Returns
Type | Description |
|---|---|
| Object[] | An array of all the root assets in all registered content directories. |
GetRootAssets(ContentDirectoryHandle)
Retrieve all root assets from the specified content directory.
public static Object[] GetRootAssets(ContentDirectoryHandle contentDirectory)
Parameters
The registered content directory handle from which to retrieve root assets.
Returns
Type | Description |
|---|---|
| Object[] | An array of all the root assets in the specified content directory. |
GetRootAssets<T>()
Retrieve all root assets of a specific type from all registered content directories.
public static T[] GetRootAssets<T>() where T : Object
Returns
Type | Description |
|---|---|
| <T>[] | An array of root assets that match the specified type. |
GetRootAssets<T>(ContentDirectoryHandle)
Retrieve all root assets of a specific type from the specified content directory.
public static T[] GetRootAssets<T>(ContentDirectoryHandle contentDirectory) where T : Object
Parameters
The registered content directory handle from which to retrieve root assets.
Returns
Type | Description |
|---|---|
| <T>[] | An array of root assets that match the specified type. |