ReadCommandArray
An array of ReadCommand instances to pass to AsyncReadManager.Read and AsyncReadManager.ReadDeferred.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Struct
- Namespace: Unity.IO.LowLevel.Unsafe
- Assembly: UnityEngine.CoreModule
public struct ReadCommandArray
Remarks
To create a ReadCommandArray object, use UnsafeUtility.Malloc to allocate an array of ReadCommands (or allocate a NativeArray) and populate it with the commands to perform. You must set ReadCommandArray.CommandCount to the number of commands in the array. Failure to do so is dangerous and could lead to buffer overruns or skipping the read commands at the end.
Fields
Value | Description |
|---|---|
| CommandCount | The number of individual entries in the array of ReadCommands pointed to by ReadCommands. |
| ReadCommands | Pointer to a NativeArray of ReadCommands. |