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Unity Engine


ReadCommandArray

An array of ReadCommand instances to pass to AsyncReadManager.Read and AsyncReadManager.ReadDeferred.
Read time 1 minuteLast updated 6 days ago

Definition

public struct ReadCommandArray

Remarks

To create a ReadCommandArray object, use UnsafeUtility.Malloc to allocate an array of ReadCommands (or allocate a NativeArray) and populate it with the commands to perform. You must set ReadCommandArray.CommandCount to the number of commands in the array. Failure to do so is dangerous and could lead to buffer overruns or skipping the read commands at the end.

Fields

Value

Description

CommandCountThe number of individual entries in the array of ReadCommands pointed to by ReadCommands.
ReadCommandsPointer to a NativeArray of ReadCommands.