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Unity Engine


Unity Engine


Delayed()

Configures the option to use the DelayedAttribute.
Read time 1 minuteLast updated a month ago

Definition

IOptionBuilder<in TData> Delayed()

Returns

Type

Description

IOptionBuilder<T>

Remarks

Apply this setting when the option’s value should only update after the user finishes editing input in the UI. This is useful for optimizing performance or avoiding intermediate updates during data entry.