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Unity Engine


Equals

Indicates whether the current StateReference is equal to another StateReference.
Read time 1 minuteLast updated 13 days ago

Definition

Equals(StateReference)

Indicates whether the current StateReference is equal to another StateReference.
public bool Equals(StateReference other)

Parameters

The other StateReference to compare with the current instance.

Returns

Type

Description

booltrue if both references share the same StateReference.StateID and refer to the same StateReference.Context instance. Otherwise, false.

Equals(Object)

Indicates whether the current StateReference is equal to another object.
public override bool Equals(object obj)

Parameters

The object to compare with the current StateReference.

Returns

Type

Description

booltrue if
obj
is a StateReference equal to the current instance. Otherwise, false.