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xxHash3.StreamingState

Type used to compute hash based on multiple data feed
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Struct
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public struct xxHash3.StreamingState

Remarks

Allow to feed the internal hashing accumulators with data through multiple calls to xxHash3.StreamingState.Update, then retrieving the final hash value using xxHash3.StreamingState.DigestHash64 or xxHash3.StreamingState.DigestHash128. More info about how to use this class in its constructor.

Constructors

Constructor

Description

StreamingState(System.Boolean,System.UInt64)Create a StreamingState object, ready to be used with the streaming API

Methods

Method

Description

DigestHash128Compute the 128bits value based on all the data that have been accumulated
DigestHash64Compute the 64bits value based on all the data that have been accumulated
ResetReset the state of the streaming instance using the given seed value.
UpdateAdd some data to be hashed