NativeRingQueue(int, AllocatorHandle, NativeArrayOptions)
Initializes and returns an instance of NativeRingQueue.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Constructor
- Namespace: Unity.Collections
- Assembly: UnityEngine.ManagedKernelModule
public NativeRingQueue(int capacity, AllocatorManager.AllocatorHandle allocator, NativeArrayOptions options = NativeArrayOptions.ClearMemory)
Parameters
The capacity.
The allocator to use.
Whether newly allocated bytes should be zeroed out.