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Unity Engine


Resize(int, NativeArrayOptions)

Sets the length, expanding the capacity if necessary.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void Resize(int numBits, NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)

Parameters

numBits

The new length in bits.

Whether newly allocated data should be zeroed out.