ReinterpretStore<U>(int, U)
Reinterpret and store data starting at underlying index as a different type.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.Collections
- Assembly: UnityEngine.ManagedKernelModule
ReinterpretStore<T>(int, T)
public void ReinterpretStore<U>(int destIndex, U data) where U : struct