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Unity Engine


ReinterpretStore<U>(int, U)

Reinterpret and store data starting at underlying index as a different type.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

ReinterpretStore<T>(int, T)

public void ReinterpretStore<U>(int destIndex, U data) where U : struct

Parameters

destIndex

Index in the underlying array where the data is to be stored.

data

T
The data to store.