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Unity Engine


Add(T)

Adds a new item. If the item is already present in the collection, this method should throw, but currently does not! Instead, it returns false without replacing said item.
Read time 1 minuteLast updated 14 days ago

Definition

public bool Add(T item)

Parameters

item

T
The value to add.

Returns

Type

Description

boolTrue if the value was not already present.

Remarks

Prefer UnsafeParallelHashSet<T>.TryAdd if your intent is to allow graceful failure, as this API will eventually become more strict (and begin to throw).