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Unity Engine


Add(TKey, TValue)

Adds a new key-value pair. If the key is already present in the collection, this method should throw, but currently does not! Instead, it silently fails, without replacing said value.
Read time 1 minuteLast updated 12 days ago

Definition

Add(T, T)

public void Add(TKey key, TValue item)

Parameters

key

T
The key to add.

item

T
The value to add.

Remarks

Prefer UnsafeParallelHashMap<TKey, TValue>.TryAdd if your intent is to allow graceful failure, as this API will eventually become more strict (and begin to throw).