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Unity Engine

Unity Engine

AddArray<T>(void*, int)

Appends the elements of a buffer to the end of this append buffer.
Read time 1 minuteLast updated a month ago

Definition

public void AddArray<T>(void* ptr, int length) where T : unmanaged

Parameters

A pointer to the buffer whose values will be appended.

length

The number of elements to append.

Remarks

The values themselves are stored, not their pointers.