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Unity Engine


InsertRange(int, int)

Shifts elements toward the end of this list, increasing its length.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void InsertRange(int index, int count)

Parameters

index

The index of the first element that will be shifted up.

count

The number of elements to insert.

Remarks

Right-shifts elements in the list so as to create 'free' slots at the beginning or in the middle.
The length is increased by
count
. If necessary, the capacity will be increased accordingly.
If
count
equals
0
, the method does nothing.
The element at index
index
will be copied to index
index + count
, the element at index
index + 1
will be copied to
index + count + 1
, and so forth.
The indexes
index
up to
index + count
are not cleared: they will contain whatever values they held prior.