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Unity Engine


FixedList32Bytes

Initializes and returns an instance of FixedList32Bytes with content copied from another list.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Constructor
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

FixedList32Bytes(FixedList64Bytes<T>)

Initializes and returns an instance of FixedList32Bytes with content copied from another list.
public FixedList32Bytes(in FixedList64Bytes<T> other)

Parameters

The list to copy.

FixedList32Bytes(FixedList128Bytes<T>)

Initializes and returns an instance of FixedList32Bytes with content copied from another list.
public FixedList32Bytes(in FixedList128Bytes<T> other)

Parameters

The list to copy.

FixedList32Bytes(FixedList512Bytes<T>)

Initializes and returns an instance of FixedList32Bytes with content copied from another list.
public FixedList32Bytes(in FixedList512Bytes<T> other)

Parameters

The list to copy.

FixedList32Bytes(FixedList4096Bytes<T>)

Initializes and returns an instance of FixedList32Bytes with content copied from another list.
public FixedList32Bytes(in FixedList4096Bytes<T> other)

Parameters

The list to copy.