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Unity Engine


Initialize(AllocatorHandle, int)

Initialize a double rewindable allocators by allocating the allocators from backingAllocator and registering them.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public void Initialize(AllocatorManager.AllocatorHandle backingAllocator, int initialSizeInBytes)

Parameters

backingAllocator

Allocator used to allocate the double rewindable allocators.

initialSizeInBytes

The initial capacity of the allocators, in bytes