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Unity Engine


HasFailedWrites

If there is a write failure this returns true. A failure might happen if an attempt is made to write more than there is capacity for.
Read time 1 minuteLast updated 16 days ago

Definition

  • Type: Property
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule
public readonly bool HasFailedWrites { get; }