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Unity Engine


UnmanagedUnregister<T>(ref T)

Removes an allocator's function pointers from the global function table, without managed code
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

UnmanagedUnregister<T>(T)

public static void UnmanagedUnregister<T>(this ref T t) where T : unmanaged, AllocatorManager.IAllocator

Parameters

t

T
Reference to the allocator.