v128x4
Represents a 512-bit SIMD value (Arm only) (a combination of 4 128-bit values, equivalent to Arm Neon *x4 types)
Read time 1 minuteLast updated 3 hours ago
Definition
- Type: Struct
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public struct v128x4
Fields
Value | Description |
|---|---|
| v128_0 | Get the first 128 bits of the vector |
| v128_1 | Get the second 128 bits of the vector |
| v128_2 | Get the third 128 bits of the vector |
| v128_3 | Get the fourth 128 bits of the vector |
Constructors
Constructor | Description |
|---|---|
| v128x4(Unity.Burst.Intrinsics.v128,Unity.Burst.Intrinsics.v128,Unity.Burst.Intrinsics.v128,Unity.Burst.Intrinsics.v128) | Initialize the v128x4 with 4 v128's |