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Unity Engine


Fast

Allows algebraically equivalent optimizations (which can alter the results of calculations), it implies: optimizations can assume results and arguments contain no NaNs or +/- Infinity and treat sign of zero as insignificant. optimizations can use reciprocals - 1/x * y, instead of y/x. optimizations can use fused instructions, e.g. madd.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: Unity.Burst
  • Assembly: UnityEngine.BurstModule
Fast = 3