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Unity Engine


MarkTransformLateLatched(Transform, LateLatchNode)

This marks a given GameObject's transform to be late latched in the next frame. Once marked for late latching, the GameObject transform and its descendants will be updated with the latest VR pose updates before rendering is submitted to the GPU.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public void MarkTransformLateLatched(Transform transform, XRDisplaySubsystem.LateLatchNode nodeType)

Parameters

transform

The transform of the GameObject to be late latched.

The late latch node type to be associated with the transform.