KeywordRecognizer
KeywordRecognizer listens to speech input and attempts to match uttered phrases to a list of registered keywords.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Class
- Namespace: UnityEngine.Windows.Speech
- Assembly: UnityEngine.CoreModule
- Inherits from: PhraseRecognizer
- Implements: IDisposable
public sealed class KeywordRecognizer : PhraseRecognizer, IDisposable
Remarks
There can be many keyword recognizers active at any given time, but no two keyword recognizers may be listening for the same keyword.
using System;using System.Text;using UnityEngine;using UnityEngine.Windows.Speech;public class KeywordScript : MonoBehaviour{ [SerializeField] private string[] m_Keywords; private KeywordRecognizer m_Recognizer; void Start() { m_Recognizer = new KeywordRecognizer(m_Keywords); m_Recognizer.OnPhraseRecognized += OnPhraseRecognized; m_Recognizer.Start(); } private void OnPhraseRecognized(PhraseRecognizedEventArgs args) { StringBuilder builder = new StringBuilder(); builder.AppendFormat("{0} ({1}){2}", args.text, args.confidence, Environment.NewLine); builder.AppendFormat("\tTimestamp: {0}{1}", args.phraseStartTime, Environment.NewLine); builder.AppendFormat("\tDuration: {0} seconds{1}", args.phraseDuration.TotalSeconds, Environment.NewLine); Debug.Log(builder.ToString()); }}
Keyword recognizer is currently functional only on Windows 10.
Constructors
Constructor | Description |
|---|---|
| KeywordRecognizer(System.String[]) | Create a KeywordRecognizer which listens to specified keywords with the specified minimum confidence. Phrases under the specified minimum level will be ignored. |
| KeywordRecognizer(System.String[],UnityEngine.Windows.Speech.ConfidenceLevel) | Create a KeywordRecognizer which listens to specified keywords with the specified minimum confidence. Phrases under the specified minimum level will be ignored. |
Properties
Property | Description |
|---|---|
| Keywords | Returns the list of keywords which was supplied when the keyword recognizer was created. |