PurchaseApp()
Attempts to purchase the app if it is in installed in trial mode.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Windows
- Assembly: UnityEngine.CoreModule
public static string PurchaseApp()
Returns
Type | Description |
|---|---|
| string | Purchase receipt. |
Remarks
Calling this pops up a dialog for the user asking whether they want to buy the application. If the user buys the application, returns a valid purchase receipt string. Otherwise, returns an empty string.
Examples
using UnityEngine;using UnityEngine.Windows;class MyMonoBehaviour : MonoBehaviour{ string m_Receipt; void OnGUI() { if (LicenseInformation.isOnAppTrial) { if (GUI.Button(new Rect(10, 10, 100, 40), "Buy full version")) { m_Receipt = LicenseInformation.PurchaseApp(); } } else { GUI.Label(new Rect(10, 10, 100, 40), "You have full application version installed"); } }}