GetEvents(List<string>)
Gets the name of every Event connected to a system.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public void GetEvents(List<string> names)
Parameters
The List that this function populates with the event system names.
Remarks
To increase the speed of the retrieval process, preallocate the input list.
namesAdditional Resources: VisualEffect.SendEvent.
using System.Collections.Generic;using UnityEngine;using UnityEngine.VFX;[ExecuteInEditMode]class LogEventNames : MonoBehaviour{ // Called when the script or GameObject is enabled void OnEnable() { VisualEffect vfx = GetComponent<VisualEffect>(); if (vfx != null && vfx.visualEffectAsset != null) { VisualEffectAsset vfxAsset = vfx.visualEffectAsset; var eventNames = new List<string>(); // Retrieve all events from the VisualEffectAsset and store them in the list vfxAsset.GetEvents(eventNames); if (eventNames.Count == 0) { Debug.Log($"There are no events listed for asset: {vfxAsset}"); } foreach (var eventName in eventNames) { Debug.Log($"Event: {eventName}"); } } else { Debug.Log("Unable to retrieve VisualEffect component or VisualEffectAsset is null."); } }}
This example logs all available events in the attached .
VisualEffectAsset