SDF32
Renders a signed distance field (SDF) representation of the glyph from a binary (1-bit monochrome) image of the glyph outline with no hinting.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.TextCore.LowLevel
- Assembly: UnityEngine.TextCoreFontEngineModule
SDF32 = 32806
Remarks
The sampling of the glyph is upscaled by 32x. This render mode is very slow but accurate.