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Unity Engine


PaintContext(Terrain, RectInt, int, int, bool, bool)

Creates a new PaintContext, to edit a target texture on a Terrain, in a region defined by pixelRect.
Read time 1 minuteLast updated 10 days ago

Definition

public PaintContext(Terrain terrain, RectInt pixelRect, int targetTextureWidth, int targetTextureHeight, bool sharedBoundaryTexel = true, bool fillOutsideTerrain = true)

Parameters

terrain

Terrain that defines terrain space for this PaintContext.

pixelRect

Pixel rectangle to edit in the target terrain texture.

targetTextureWidth

Width of the target terrain texture (per Terrain).

targetTextureHeight

Height of the target terrain texture (per Terrain).

sharedBoundaryTexel

Whether to stretch the Textures so that edge texels lie on the Terrain boundary, and are shared with connected Terrains.

fillOutsideTerrain

Whether to fill empty space outside of the Terrain tiles with data from the nearest tile.

Remarks

This constructor finds all Terrain tiles that touch the pixelRect, searching across adjacent connected Terrain tiles. It also calculates the relevant regions on each Terrain, as well as the transforms between them.
Additional Resources: PaintContext.