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Unity Engine


ShaderStageFlags

Represents one or several GPU shader stages.
Read time 2 minutesLast updated 7 days ago

Definition

[Flags]public enum ShaderStageFlags

Remarks

This enum is used in various APIs that allow specifying multiple GPU shader stages simultaneuously. APIs that need to specify individual shader stages use the ShaderStage enum instead.
The traditional graphics shader stages used in rasterization are represented by the following enum values:
The compute shader stage and the ray tracing shader stage are represented as ShaderStageFlags.Compute and ShaderStageFlags.RayTracing, respectively.
In addition to that, the following enum values can be used for convenient representation of common shader stage combinations:
Use Utility.IsShaderStageEnabled to check if the ShaderStageFlags value has the given stage enabled. Utility.ShaderStageToFlags can be used to convert an individual shader stage to ShaderStageFlags.
Additional Resources: ShaderStage, Utility.

Examples

using UnityEngine;using UnityEngine.Shaders;/* Attach this script to a GameObject and enter Play mode. "Shader stages: Basic, Tessellation" will be printed in the console.*/public class ShaderTypes : MonoBehaviour{ void Start() { ShaderStageFlags stages = (ShaderStageFlags.Graphics & (~ShaderStageFlags.Geometry)); // Iterate over all possible shader stages and check if the only stages enabled are Vertex, Fragment, Hull, and Domain // Log a message if a stage is enabled or disabled incorrectly. for (ShaderStage stage = ShaderStage.FirstStage; stage < ShaderStage.Count; ++stage) { bool shouldBeEnabled = stage < ShaderStage.GraphicsStageCount && stage != ShaderStage.Geometry; if (Utility.IsShaderStageEnabled(stages, stage) != shouldBeEnabled) Debug.Log("Unexpected stage " + stage + (shouldBeEnabled ? " not enabled" : " enabled")); } Debug.Log("Shader stages: " + stages); }}

Fields

Value

Description

AnySpecifies that all shader stages are enabled.
BasicSpecifies that vertex and fragment shader stages are enabled.
ComputeSpecifies that compute shader stage is enabled.
DomainSpecifies that domain shader stage is enabled.
FragmentSpecifies that fragment shader stage is enabled.
GeometrySpecifies that geometry shader stage is enabled.
GraphicsSpecifies that vertex, fragment, geometry, hull, and domain shader stages are enabled.
HullSpecifies that hull shader stage is enabled.
NoneSpecifies that no shader stages are enabled.
RayTracingSpecifies that ray tracing shader stage is enabled.
TessellationSpecifies that hull and domain shader stages are enabled.
VertexSpecifies that vertex shader stage is enabled.