SearchContextAttribute
Search context constructor used to add some search context to an object field.
Read time 12 minutesLast updated 7 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Search
- Assembly: UnityEngine.CoreModule
SearchContextAttribute(string)
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query)
Parameters
Initial search query text used to open the Object Picker window.
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif
SearchContextAttribute(string, SearchViewFlags)
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query, SearchViewFlags flags)
Parameters
Initial search query text used to open the Object Picker window.
Search view flags used to open the Object Picker in various states.
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif
SearchContextAttribute(string, string)
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query, string providerIdsCommaSeparated)
Parameters
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif
SearchContextAttribute(string, string, SearchViewFlags)
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query, string providerIdsCommaSeparated, SearchViewFlags flags)
Parameters
Initial search query text used to open the Object Picker window.
A list of Search Provider IDs that will be used to create the search context.
Search view flags used to open the Object Picker in various states.
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif
SearchContextAttribute(string, Type[])
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query, params Type[] instantiableProviders)
Parameters
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif
SearchContextAttribute(string, SearchViewFlags, Type[])
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query, SearchViewFlags flags, params Type[] instantiableProviders)
Parameters
Initial search query text used to open the Object Picker window.
Search view flags used to open the Object Picker in various states.
Search provider concrete types that will be instantiated and assigned to the Object Picker search context.
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif
SearchContextAttribute(string, SearchViewFlags, string, Type[])
Search context constructor used to add some search context to an object field.
public SearchContextAttribute(string query, SearchViewFlags flags, string providerIdsCommaSeparated, params Type[] instantiableProviders)
Parameters
Initial search query text used to open the Object Picker window.
Search view flags used to open the Object Picker in various states.
A list of Search Provider IDs that will be used to create the search context.
Search provider concrete types that will be instantiated and assigned to the Object Picker search context.
Examples
const string assetProviders = "adb;asset"; const string objectProviders = "adb,asset,scene"; const SearchViewFlags pickerMinimalUIFlags = SearchViewFlags.Packages | SearchViewFlags.IgnoreSavedSearches | SearchViewFlags.DisableSavedSearchQuery | SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle | SearchViewFlags.IgnoreSavedSearches; [SearchContext("cub", "adb", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.ListView | SearchViewFlags.IgnoreSavedSearches)] public MonoScript myProjectScript; [SearchContext("script", "adb", SearchViewFlags.Packages | SearchViewFlags.CompactView)] public MonoScript myPackageScript; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture myTexture; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public Texture[] myTextureArray; [SearchContext("t:texture", assetProviders, SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.GridView)] public List<Texture> myTextureList; [SearchContext("t:texture", "adb", SearchViewFlags.OpenInspectorPreview)] public Texture myTextureWithInspector; [SearchContext("non_mobile", SearchViewFlags.Centered)] public UnityEngine.Object myAnyObject; [SearchContext("non_mobile", SearchViewFlags.Debug)] public UnityEngine.Object myDebugObject; [SearchContext("t:mesh is:nested mesh", "asset")] public UnityEngine.Object assetMesh; [SearchContext("h: cube", "scene")] public MeshFilter sceneMesh; [SearchContext("shader:standard", assetProviders, SearchViewFlags.HideSearchBar)] public Material materialNoSearchBar; [SearchContext("select{p:t:material, @label, @size}", objectProviders, SearchViewFlags.TableView)] public Material selectMaterial; [SearchContext("Assets/Queries/textures.asset", assetProviders)] public Texture searchQueryPathTexture; [SearchContext("3c7f5dff3fb5d724688dfcecfb131b2a", assetProviders)] public Texture searchQueryGuidTexture; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.EnableSearchQuery)] public UnityEngine.Object myObjectWithSearchQueryEnabled; [SearchContext("non_mobile", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.DisableInspectorPreview)] public UnityEngine.Object myObjectWithInspectorDisabled; [SearchContext("p: t:texture", "asset", SearchViewFlags.ObjectPickerAdvancedUI | SearchViewFlags.OpenInBuilderMode)] public Texture myTextureWithBuilder; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureWithBuilderNoToggle; [SearchContext("p: t:texture", "asset", SearchViewFlags.OpenInTextMode | SearchViewFlags.DisableBuilderModeToggle)] public Texture myTextureNoBuilderNoToggle; [SearchContext("t:currentobject{@type, 'texture'}", "asset")] public UnityEngine.Object myObjectWithContext; [SearchContext("light")] public UnityEngine.GameObject lightSearch; [SearchContext("camera", SearchViewFlags.None)] public UnityEngine.GameObject cameraSearch; public UnityEngine.GameObject noSearchContext;#if USE_QUERY_BUILDER [SearchContext("p: t:<$list:Texture2D, [Texture2D, Material, Prefab]$>", "asset", SearchViewFlags.OpenInBuilderMode | SearchViewFlags.DisableBuilderModeToggle)] public UnityEngine.Object myObjectOfConstrainedTypes;#endif