IsValid()
Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEngine.SceneManagement
- Assembly: UnityEngine.CoreModule
public bool IsValid()
Returns
Type | Description |
|---|---|
| bool | Whether this is a valid Scene. |