Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


vertexCount

Number of vertices used by the index buffer of this sub-mesh.
Read time 1 minuteLast updated 10 days ago

Definition

public int vertexCount { readonly get; set; }

Remarks

Together with SubMeshDescriptor.firstVertex, this defines the range of vertices that are possibly used by this sub-mesh. You must set the vertex count so that
firstVertex+vertexCount
encompasses the whole range of vertices referenced by the index buffer. For example, if the index buffer contains vertex indices
5,6,100
, then the
firstVertex
needs to be
5
, while
vertexCount
needs to be
96
(100-5+1).
These values are important for any CPU-based mesh processing, for example dynamic batching or CPU skinning.
Additional Resources: SubMeshDescriptor.firstVertex.