SetZFailOperation(StencilOp)
What to do with the contents of the buffer if the stencil test passes, but the depth test fails.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public void SetZFailOperation(StencilOp value)
Parameters
The value to set.