shadowCascadeBlendCullingFactor
A multiplier applied to the radius of the culling sphere. Values must be in the range 0 to 1. With higher values, Unity culls more objects. Lower makes the cascades share more rendered objects. Using lower values allows blending between different cascades as they then share objects.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public float shadowCascadeBlendCullingFactor { get; set; }