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Unity Engine


activeRenderPipelineTypeChanged

Delegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one.
Read time 1 minuteLast updated 10 days ago

Definition

public static event Action activeRenderPipelineTypeChanged

Remarks

If the
RenderPipeline
that Unity uses to render a frame is a different type to the one from the previous frame, Unity executes the methods in this delegate's invocation list.
If you are writing a tool that relies on the resources or results of a type of
RenderPipeline
, you can use this delegate to be notified of any change.
The following code example demonstrates how to add a method to this delegate's invocation list, and later remove it.
using UnityEngine;using UnityEngine.Rendering;public class ExampleClass : MonoBehaviour{ void Start() { RenderPipelineManager.activeRenderPipelineTypeChanged += OnRenderPipelineTypeChanged; } void OnRenderPipelineTypeChanged() { // Put the code that you want to execute everytime the Render Pipeline used is changed // You can know which pipeline is currently active by calling RenderPipelineManager.currentPipeline } void OnDestroy() { RenderPipelineManager.activeRenderPipelineTypeChanged -= OnRenderPipelineTypeChanged; }}