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Unity Engine


mask

The mask used by ray tracing instances.
Read time 1 minuteLast updated 7 days ago

Definition

public uint mask { readonly get; set; }

Remarks

During acceleration structure traversal, the GPU accepts or rejects geometry based on the ray tracing instance mask and InstanceInclusionMask specified when you call the
TraceRay
HLSL function, or when you execute ray queries while calling the
TraceRayInline
HLSL function.