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Unity Engine


minSolidAngle

The minimum solid angle in degrees that Unity uses for culling ray tracing instances associated with the Renderers in a Scene.
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Definition

public float minSolidAngle

Remarks

If the projected solid angle of a Renderer relative to cameraPosition value from RayTracingInstanceCullingConfig.lodParameters is smaller than minSolidAngle then the Renderer is not added to the acceleration structure.