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Unity Engine


vertexBuffer

The vertex buffer that Unity uses to define the ray tracing geometry instance.
Read time 1 minuteLast updated 5 days ago

Definition

public GraphicsBuffer vertexBuffer { readonly get; set; }

Remarks

Define the vertex buffer format by specifiying a list of vertex attributes in RayTracingGeometryInstanceConfig.vertexAttributes array.
You can use a common vertex buffer and index buffer to define multiple geometry instances with different properties (for example different materials).
Use
GraphicsBuffer.Target.Vertex | GraphicsBuffer.Target.Raw
for the GraphicsBuffer.Target parameter when creating the vertex buffer from scripts.