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Unity Engine


renderFrameInterval

Get or set the current frame rate interval. To restore rendering back to the value of Application.targetFrameRate or QualitySettings.vSyncCount set this to 0 or 1.
Read time 1 minuteLast updated 5 days ago

Definition

public static int renderFrameInterval { get; set; }

Examples

using UnityEngine;using UnityEngine.Rendering;// This example shows how to get and set the current frame rate interval and what you can do with that information.public class Example : MonoBehaviour{ void Start() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; OnDemandRendering.renderFrameInterval = 6; } void Update() { if (Input.GetMouseButton(0) || (Input.touchCount > 0)) { // If the mouse button or a finger is down render at 60 FPS (every frame). OnDemandRendering.renderFrameInterval = 1; } else { // If there isn't any input then we can go back to 10 FPS (every 6 frames). OnDemandRendering.renderFrameInterval = 6; } // We've decided to lower the frame rate by increasing the frame interval. Perhaps in a pause menu. // There may be some other systems that we don't need at that time. if (OnDemandRendering.renderFrameInterval > 1) { // Disable physics Physics.autoSimulation = false; // Disable other systems or turn down audio volume for example. } else { // If we are back to the normal framerate turn physics back on. Physics.autoSimulation = true; } }}