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Unity Engine


IsValidationRequested()

Returns whether graphics API validation was requested via a backend-specific command line argument (for example, -force-d3d12-debug-as-errors on Direct3D 12).
Read time 1 minuteLast updated 8 days ago

Definition

public static bool IsValidationRequested()

Returns

Type

Description

booltrue if validation was requested; otherwise false.

Remarks

A return value of true doesn't guarantee that validation is actually running. Use GraphicsApiValidation.IsValidationActive to confirm the debug layer initialized successfully.

Examples

using UnityEngine;using UnityEngine.Rendering;public class Example : MonoBehaviour{ void WarnIfRequestedButInactive() { if (GraphicsApiValidation.IsValidationRequested() && !GraphicsApiValidation.IsValidationActive()) Debug.LogWarning("Graphics API validation was requested but the debug layer failed to initialize."); }}