DepthState(bool, CompareFunction)
Creates a new depth state with the given values.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Constructor
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public DepthState(bool writeEnabled = true, CompareFunction compareFunction = CompareFunction.Less)
Parameters
Controls whether pixels from this object are written to the depth buffer.
How should depth testing be performed.