separateMRTBlendStates
Determines whether each render target uses a separate blend state.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public bool separateMRTBlendStates { get; set; }
Remarks
If , all render targets use BlendState.blendState0. Otherwise render target 0 uses BlendState.blendState0, render target 1 uses BlendState.blendState1 etc.
false