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Unity Engine


separateMRTBlendStates

Determines whether each render target uses a separate blend state.
Read time 1 minuteLast updated 12 days ago

Definition

public bool separateMRTBlendStates { get; set; }

Remarks

If
false
, all render targets use BlendState.blendState0. Otherwise render target 0 uses BlendState.blendState0, render target 1 uses BlendState.blendState1 etc.