indirectArgsBufferHandle
GraphicsBufferHandle of the GraphicsBuffer from which the indirect draw command will be read.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public GraphicsBufferHandle indirectArgsBufferHandle
Remarks
If BatchDrawCommandProceduralIndirect.indexBufferHandle is default then the data at BatchDrawCommandProceduralIndirect.indirectArgsBufferOffset in the referenced buffer is interpreted as an GraphicsBuffer.IndirectDrawArgs, and a non indexed indirect draw call will be issued.
If BatchDrawCommandProceduralIndirect.indexBufferHandle is not default the data will instead be interpreted as an GraphicsBuffer.IndirectDrawIndexedArgs and an indexed indirect draw call will be issued.