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Unity Engine


isValid

Returns true if Sampler is valid. (Read Only)
Read time 1 minuteLast updated 6 days ago

Definition

public bool isValid { get; }

Remarks

Invalid Sampler represents non-existing Profiler label.
Note: At the moment all built-in counters are available only in the Editor and Development Players. Sampler.Get in non-Development Players returns invalid Sampler.

Examples

using UnityEngine;using UnityEngine.Profiling;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { var sampler = Sampler.Get("BehaviourUpdate"); if (sampler.isValid) Debug.Log("Retrieved a Sampler for BehaviourUpdate!"); sampler = Sampler.Get("TerrainRenderer"); if (!sampler.isValid) Debug.Log("Profiler label TerrainRenderer does not exist!"); }}