Passthrough
Causes the Playable to act as a passthrough for PrepareFrame and ProcessFrame. If the PlayableOutput being processed is connected to the n-th input port of the Playable, the Playable only propagates the n-th output port. Use this enum value in conjunction with PlayableOutput SetSourceOutputPort.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.CoreModule
Passthrough = 1