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Unity Engine


GetUserData<U>(U)

Returns the opaque user data. This is the same value as the last last argument of ProcessFrame.
Read time 1 minuteLast updated 10 days ago

Definition

GetUserData<T>(T)

public static Object GetUserData<U>(this U output) where U : struct, IPlayableOutput

Parameters

output

T
The PlayableOutput used by this operation.

Returns

Type

Description

ObjectThe user data.