RebindPlayableGraphOutputs()
Rebinds each PlayableOutput of the PlayableGraph.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void RebindPlayableGraphOutputs()
Remarks
This method updates the PlayableOutput binding information. Use when you add or delete a component. Use this method to discover new Animator, AudioSource, and NotificationReceiver objects without rebuilding the graph.