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Unity Engine


OnBehaviourDelay(Playable, FrameData)

This function is called when the Playable play state is changed to PlayState.Delayed.
Read time 1 minuteLast updated 10 days ago

Definition

Warning
Deprecated. OnBehaviourDelay is obsolete; use a custom ScriptPlayable to implement this feature
public virtual void OnBehaviourDelay(Playable playable, FrameData info)

Parameters

playable

The Playable that owns the current PlayableBehaviour.

A FrameData structure that contains information about the current frame context.