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Unity Engine


aliveTimePercent

Specifies how long each particle has been alive.
Read time 1 minuteLast updated 13 days ago

Definition

public readonly NativeArray<float> aliveTimePercent { get; }

Remarks

The value is a value between 0 and 100, where 0 means the particle has just been born, and 100 means it is at the end of its lifetime.