Put
Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
Read time 5 minutesLast updated 6 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Networking
- Assembly: UnityEngine.UnityWebRequestModule
Put(string, byte[])
Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
public static UnityWebRequest Put(string uri, byte[] bodyData)
Parameters
The URI to which the data will be sent.
The data to transmit to the remote server.
If a string, the string will be converted to raw bytes via System.Text.Encoding.UTF8.
Returns
Type | Description |
|---|---|
| UnityWebRequest | A UnityWebRequest configured to transmit |
Remarks
This method creates a UnityWebRequest, sets the target URL to the string argument and the to . It also sets the header to .
urimethodPUTContent-Typeapplication/octet-streamThis method attaches a standard DownloadHandlerBuffer to the UnityWebRequest. This is for convenience during development, as well as for applications which return status information regarding the uploaded data in the HTTP response body.
This method stores the input upload data in an UploadHandlerRaw object and attaches it to the UnityWebRequest. UploadHandlerRaw copies the input data into a buffer. Therefore, changes to the array performed after the call to this method will not be reflected in the data sent to the server.
bodyDataExamples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class MyBehavior : MonoBehaviour{ void Start() { StartCoroutine(Upload()); } IEnumerator Upload() { byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data"); using (UnityWebRequest www = UnityWebRequest.Put("https://www.my-server.com/upload", myData)) { yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } else { Debug.Log("Upload complete!"); } } }}
Put(Uri, byte[])
Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
public static UnityWebRequest Put(Uri uri, byte[] bodyData)
Parameters
The URI to which the data will be sent.
The data to transmit to the remote server.
If a string, the string will be converted to raw bytes via System.Text.Encoding.UTF8.
Returns
Type | Description |
|---|---|
| UnityWebRequest | A UnityWebRequest configured to transmit |
Remarks
This method creates a UnityWebRequest, sets the target URL to the string argument and the to . It also sets the header to .
urimethodPUTContent-Typeapplication/octet-streamThis method attaches a standard DownloadHandlerBuffer to the UnityWebRequest. This is for convenience during development, as well as for applications which return status information regarding the uploaded data in the HTTP response body.
This method stores the input upload data in an UploadHandlerRaw object and attaches it to the UnityWebRequest. UploadHandlerRaw copies the input data into a buffer. Therefore, changes to the array performed after the call to this method will not be reflected in the data sent to the server.
bodyDataExamples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class MyBehavior : MonoBehaviour{ void Start() { StartCoroutine(Upload()); } IEnumerator Upload() { byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data"); using (UnityWebRequest www = UnityWebRequest.Put("https://www.my-server.com/upload", myData)) { yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } else { Debug.Log("Upload complete!"); } } }}
Put(string, string)
Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
public static UnityWebRequest Put(string uri, string bodyData)
Parameters
The URI to which the data will be sent.
The data to transmit to the remote server.
If a string, the string will be converted to raw bytes via System.Text.Encoding.UTF8.
Returns
Type | Description |
|---|---|
| UnityWebRequest | A UnityWebRequest configured to transmit |
Remarks
This method creates a UnityWebRequest, sets the target URL to the string argument and the to . It also sets the header to .
urimethodPUTContent-Typeapplication/octet-streamThis method attaches a standard DownloadHandlerBuffer to the UnityWebRequest. This is for convenience during development, as well as for applications which return status information regarding the uploaded data in the HTTP response body.
This method stores the input upload data in an UploadHandlerRaw object and attaches it to the UnityWebRequest. UploadHandlerRaw copies the input data into a buffer. Therefore, changes to the array performed after the call to this method will not be reflected in the data sent to the server.
bodyDataExamples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class MyBehavior : MonoBehaviour{ void Start() { StartCoroutine(Upload()); } IEnumerator Upload() { byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data"); using (UnityWebRequest www = UnityWebRequest.Put("https://www.my-server.com/upload", myData)) { yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } else { Debug.Log("Upload complete!"); } } }}
Put(Uri, string)
Creates a UnityWebRequest configured to upload raw data to a remote server via HTTP PUT.
public static UnityWebRequest Put(Uri uri, string bodyData)
Parameters
The URI to which the data will be sent.
The data to transmit to the remote server.
If a string, the string will be converted to raw bytes via System.Text.Encoding.UTF8.
Returns
Type | Description |
|---|---|
| UnityWebRequest | A UnityWebRequest configured to transmit |
Remarks
This method creates a UnityWebRequest, sets the target URL to the string argument and the to . It also sets the header to .
urimethodPUTContent-Typeapplication/octet-streamThis method attaches a standard DownloadHandlerBuffer to the UnityWebRequest. This is for convenience during development, as well as for applications which return status information regarding the uploaded data in the HTTP response body.
This method stores the input upload data in an UploadHandlerRaw object and attaches it to the UnityWebRequest. UploadHandlerRaw copies the input data into a buffer. Therefore, changes to the array performed after the call to this method will not be reflected in the data sent to the server.
bodyDataExamples
using UnityEngine;using UnityEngine.Networking;using System.Collections;public class MyBehavior : MonoBehaviour{ void Start() { StartCoroutine(Upload()); } IEnumerator Upload() { byte[] myData = System.Text.Encoding.UTF8.GetBytes("This is some test data"); using (UnityWebRequest www = UnityWebRequest.Put("https://www.my-server.com/upload", myData)) { yield return www.SendWebRequest(); if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } else { Debug.Log("Upload complete!"); } } }}